Blender Git Commit Log

Git Commits -> Revision 0a24e05

Revision 0a24e05 by Joshua Leung (master)
September 2, 2013, 22:57 (GMT)
Apply Scale for Empties

It is now possible to use "Apply Scale" for Empties. While Empties don't exactly
have any Object data attached to them which can be used for supporting "true"
apply scale (i.e. with non-uniform scaling), they do have a drawsize value which
controls how large the empties are drawn (before scaling). This works by taking
the scale factor on the most-scaled axis, and combines this with the existing
empty drawsize to maintain the correct dimensions on that axis at least.

Core Assumptions:
1) Most scaled empties have uniform scaling anyways (i.e. most empties used for
bone shapes)
2) On balance, preserving non-uniform scaling of empties after apply scale is
not as important as not being able to do it at all

Commit Details:

Full Hash: 0a24e05cb31ba49816f4712ae7b642d7e1b6a49e
SVN Revision: 59755
Parent Commit: 29d348f
Lines Changed: +15, -0

1 Modified Path:

/source/blender/editors/object/object_transform.c (+15, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021