Blender Git Commit Log
Git Commits -> Revision 0b02b01
Revision 0b02b01 by Brecht Van Lommel (apricot) June 17, 2008, 17:32 (GMT) |
Apricot Branch: GLSL ==================== * Added support for Ramps, diffuse + specular, all inputs and blending methods are supported. |
Commit Details:
Full Hash: 0b02b01892535d18bda5f18a576b6e57d486f1e3
SVN Revision: 15251
Parent Commit: 3caa27f
Lines Changed: +1253, -1031
6 Modified Paths:
/source/blender/gpu/intern/gpu_codegen.c (+85, -44) (Diff)
/source/blender/gpu/intern/gpu_material.c (+199, -63) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+39, -8) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+928, -914) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_value.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+199, -63) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+39, -8) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+928, -914) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_value.c (+1, -1) (Diff)