Blender Git Commit Log
Git Commits -> Revision 0f617cd
Revision 0f617cd by Jeroen Bakker (master) July 6, 2020, 05:45 (GMT) |
GPU: Remove local shaders workaround for Intel/Windows It has been tested that local shaders workaround isn't needed for the latest Windows/Intel 6xx GPU's. Currently the local shaders workaround doesn't work anymore during the investigation it was detected that the intel drivers didn't need it anymore. Local shaders should still be fixed as it is also used for some legacy iGPU's. The current work around crashes when doing preview renders in EEVEE as the default materials aren't available but for the work around they should. (See T77346 for more information) |
Commit Details:
Full Hash: 0f617cd67ecdd5826a35c219f77f1481a63665a7
Parent Commit: baf124c
Lines Changed: +0, -2
1 Modified Path:
/source/blender/gpu/intern/gpu_extensions.c (+0, -2) (Diff)