Blender Git Commit Log
Git Commits -> Revision 0f65250
Revision 0f65250 by Sergey Sharybin (master) February 19, 2015, 13:18 (GMT) |
Cycles: Reduce memory used by background light update Simple change: just get rid of intermediate data a bit earlier, before final pixels array is being allocated. This gives around 30% of memory save during light update (this is about 60meg in the frank sheep file i'm using here). This isn't really visible by artists a lot, because actual spike happens on BVH construction. But it doesn't mean we shouldn't be accurate with memory usage in other areas. |
Commit Details:
Full Hash: 0f652501c7b5d0c5d73bf22b9aa56f6a5a645a4b
Parent Commit: 27d1446
Lines Changed: +2, -0
1 Modified Path:
/intern/cycles/render/light.cpp (+2, -0) (Diff)