Blender Git Commit Log
Git Commits  -> Revision 0f95149
		
			
			
		
| Revision 0f95149 by Bastien Montagne (master) March 21, 2014, 09:11 (GMT) | 
| Fix T39306: Backface culling in Multitexture always uses mat game settings Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'! Note GLSL code completely ignores mat game settings currently, could be added too... | 
Commit Details:
Full Hash: 0f95149a7849005d7b82004137dd49146a60b8fa
Parent Commit: 92a539e
Lines Changed:  +11,  -4
1 Modified Path:
/source/blender/editors/space_view3d/drawmesh.c (+11, -4) (Diff)


 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021