Blender Git Commit Log
Git Commits -> Revision 0f95149
Revision 0f95149 by Bastien Montagne (master) March 21, 2014, 09:11 (GMT) |
Fix T39306: Backface culling in Multitexture always uses mat game settings Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'! Note GLSL code completely ignores mat game settings currently, could be added too... |
Commit Details:
Full Hash: 0f95149a7849005d7b82004137dd49146a60b8fa
Parent Commit: 92a539e
Lines Changed: +11, -4
1 Modified Path:
/source/blender/editors/space_view3d/drawmesh.c (+11, -4) (Diff)