Blender Git Statistics -> Developers -> mont29

Bastien Montagne (mont29)

Total Commits : 6 378
Master Commits : 3 026
Branch Commits : 3 352
First Commit : July 25, 2011
Latest Commit : December 10, 2018 (Yesterday)

Commits by Month

DateNumber of Commits
December, 201828
November, 201871
October, 201843
September, 201855
August, 201855
July, 201827
June, 2018181
May, 2018132
April, 201851
March, 201852
February, 201869
January, 201856
December, 201757
November, 2017135
October, 201782
September, 201752
August, 2017100
July, 201768
June, 201783
May, 201772
April, 201782
March, 201791
February, 201757
January, 201752
December, 201656
November, 201678
October, 201664
September, 2016106
August, 201666
July, 2016105
June, 2016159
May, 2016115
April, 201686
March, 201696
February, 201678
January, 2016132
December, 201587
November, 2015133
October, 2015208
September, 2015178
August, 201590
July, 201591
June, 2015106
May, 2015154
April, 2015154
March, 2015139
February, 2015142
January, 2015179
December, 2014141
November, 2014181
October, 2014152
September, 201443
August, 2014115
July, 201457
June, 201443
May, 201441
April, 201468
March, 201434
February, 201423
January, 201453
December, 201324
November, 201338
October, 201328
September, 201338
August, 201343
July, 20134
June, 201320
May, 201325
April, 201325
March, 201339
February, 201350
January, 201342
December, 201247
November, 201248
October, 201259
September, 201218
August, 20124
July, 201244
June, 201223
May, 201233
April, 201226
March, 201235
February, 201216
January, 201220
December, 201116
November, 201133
October, 201114
September, 201148
August, 20117
July, 20117

Commit Distribution

PathNumber of Commits
master3026
asset-engine2014
asset-experiments1061
temp-fracture-modifier-2.8843
greasepencil-object709
blender2.8706
soc-2018-npr699
userpref_redesign699
temp-outliner-visibility699
experimental-build660
collada2.8652
hair_object652
blender2.8_snap_gizmo617
temp-ui-layout-2.8587
interactive_physics582
temp-select-axis535
greasepencil-experimental533
hair_guides_grooming517
hair_guides517
soc-2018-cycles-volumes507
soc-2018-bevel498
benchmark496
temp-benchmark496
temp-udim-images489
temp-greasepencil-vfx484
tmp_hair_curves481
temp-tab_drag_drop479
temp-sybren-cow-ocean478
temp-eeveelightcache478
temp-dynamic-overrides478
temp-greasepencil-object-stacksplit436
TEMP-UI-DECOR408
ui_layout_gridflow395
temp-flexible-spacing382
temp-keymap-changes376
id_override_static375
id-remap358
tmp-CollectionsAnim358
tmp-b28-motionpath-drawing357
temp-keymap-save344
experimental_gp_weight332
tmp-COW_InsertKeyframe_Fix331
temp-unified-collections330
temp-sybren-particles326
topbar322
temp-modifier-rm-cddm321
tmp-TimelineHeaderButtonsStretching321
temp-sybren-modifier-nonmesh317
temp-sybren-meshdeform296
tmp-static-override-insertion287
blender2.8-snapping_with_occlusion287
blender2.8-workbench269
temp-object-multi-mode238
temp-drawcontext221
temp-render-depsgraph221
temp-scene-obedit-remove218
temp-workspace-object-mode-removal215
temp-workspace-addons206
fracture_modifier-master191
fracture_modifier191
temp-workspace_mode190
temp-workspace_active_object170
mesh-transfer-data163
temp-group-collections146
temp-workspace-changes142
custom-manipulators142
strand_editmode141
tmp-debug-filebrowser126
temp-ssr123
temp_custom_loop_normals119
workspaces119
temp-lightprobe-rename115
temp-cycles-draw-manager96
missing-libs93
soc-2017-normal-tools83
blender-v2.79b-release56
blender-v2.79a-release55
id_copy_refactor54
blender-v2.78c-release51
blender-v2.78b-release51
blender-v2.78-release49
imm_port_wm_playanim46
temp-depsgraph-layers46
transform-manipulators46
compositor-201645
ui-preview-buttons44
temp-workspace-multi-window41
blender-v2.76a-release36
blender-v2.76-release36
soc-2014-shapekey35
temp-ghash-experiments35
render-layers33
blender-v2.77-release32
temp-blender2.8-stable32
datablock_idprops32
clay-engine31
temp-xinput-tablet31
temp-layers-ui-table31
uiTable30
temp-sybren-poselib28
free-refcount-ids28
lib-link-rework-temp26
blender-v2.79-release25
layers25
layer-manager25
blender-v2.72-release23
temp-blender2.823
pbr-viewport23
viewport_generic_engine19
temp_manipulators_core19
soc-2016-pbvh-painting18
gooseberry18
temp_motionpaths18
ui-align-rework18
multi_previews_id17
testbuild16
gooseberry_farm15
libquery-recursive12
temp-ghash-setops11
blender-v2.74-release10
unlock_task_scheduler9
tmp-id-users9
temp-ghash-basis9
input_method_editor_partial_support8
input_method_editor8
blender-v2.75-release8
override_static8
new-filebrowser-preview-temp8
temp-pyapi-units8
alembic6
temp_hair_modifiers6
shapekeys-normals6
custom-normals-bmesh5
blender-v2.73-release5
blend-thumbnail4
id_newid_optional4
temp_constraint_volume3
HMD_viewport3
gsoc-2018-many-light-sampling3
readfile_doversions_after_linking2
temp-units-refactor2
snap_system_clip_planes2
fcurves-simplify1
soc-2013-paint1
vgroup_modifiers1

Favourite Files

FilenameTotal Edits
library.c259
readfile.c246
filelist.c239
install_deps.sh194
wm_operators.c177
object.c139
rna_modifier.c127
interface_templates.c122
rna_ID.c120
rna_space.c116

File Changes

ActionTotalPer Commit
Added4640.1
Modified26 2824.1
Deleted5760.1

Code Changes

ActionTotalPer Commit
Lines Added194 21040.5
Lines Removed116 66324.4

Latest commits Feed

Revision 1bf0a4f by Bastien Montagne (blender2.8, greasepencil-object)
12 hours 10 min ago
Tweak UI message of Ruler tool.

It's much simpler to just click on one end, than dragging it outside of
view. ;)

Related to T59084.
Revision 073a011 by Bastien Montagne (blender2.8, greasepencil-object)
12 hours 53 min ago
Fix T58993: Duplicating after setting a rigid body world crashes Blender.

There is no guarantee that object in rigidbody collection already have a
valid rgigidbody data when rebuilding deg relations, that is often
generated on-the-fly by actual rigid body simulation.

Note that this can be an issue when generating deg relations I guess...
But at least it won't crash anymore.
Revision 7f98ba4 by Bastien Montagne (blender2.8, greasepencil-object)
12 hours 53 min ago
Proper fix for rigidbody collections's objects missing rb data.

We cannot let those data be generated on-the-fly in RBW evaluation
anymore, since those would be added to CoW eval object and never ported
back to orig objects.

We *could* get orig objects in eval code, of course, but as in
constratints, this is not really threadsafe and future proof, depsgraph
evaluation should really write back to orig data as little as possible.

So instead, add code to ensure required data is generated to objects
when their collection is added to rigidbody world.

Note that we *may* want to clean that up once collection is no more used
by RB? On the other hand, people might want to keep those data around to
be able to switch between different setups easily... So think it's OK to
keep them at least for now.
Revision fc52d51 by Bastien Montagne (blender2.8, greasepencil-object)
12 hours 53 min ago
Cleanup: Someone forgot again to do the versioning_280 handling when bumping subversion.

Seriously... There is no point in having those subversions if one does
not take advantage of them to reduce doversion work on file load! Now we
have to raise subversion again just for that. :(
1 day and 6 hours ago
Merge branch 'master' into blender2.8

Conflicts:
source/blender/makesrna/intern/rna_dynamicpaint.c
Revision d7ef1af by Bastien Montagne (master)
1 day and 6 hours ago
Fix T59059: Blender crashing after adding particle system and dynamic paint (Brush).

Looks like this bug has been there since ages (at least present before
2.79 official release...).
December 7, 2018, 17:55 (GMT)
Fix modifiers evaluation outside of depsgraph/CoW context.

Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.

...And many other cases... ;)

Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...

So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.

Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
Revision 0e90627 by Bastien Montagne / Charlie Jolly (greasepencil-object)
December 7, 2018, 15:57 (GMT)
Cleanup/refactor binding code for MeshDeform modifier.

We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
December 7, 2018, 10:22 (GMT)
Cleanup/refactor binding code for MeshDeform modifier.

We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
December 5, 2018, 19:54 (GMT)
Minor cleanup in Laplacian deform modifier DNA code.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018