Blender Git Statistics -> Developers -> mont29

Bastien Montagne (mont29)

Total Commits : 4 655
Master Commits : 2 554
Branch Commits : 2 101
First Commit : July 25, 2011
Latest Commit : January 16, 2017 (Yesterday)

Commits by Month

DateNumber of Commits
January, 201728
December, 201656
November, 201678
October, 201664
September, 2016106
August, 201666
July, 2016105
June, 2016159
May, 2016115
April, 201686
March, 201696
February, 201678
January, 2016132
December, 201587
November, 2015133
October, 2015208
September, 2015178
August, 201590
July, 201591
June, 2015106
May, 2015154
April, 2015154
March, 2015139
February, 2015142
January, 2015179
December, 2014141
November, 2014181
October, 2014152
September, 201443
August, 2014115
July, 201457
June, 201443
May, 201441
April, 201468
March, 201434
February, 201423
January, 201453
December, 201324
November, 201338
October, 201328
September, 201338
August, 201343
July, 20134
June, 201320
May, 201325
April, 201325
March, 201339
February, 201350
January, 201342
December, 201247
November, 201248
October, 201259
September, 201218
August, 20124
July, 201244
June, 201223
May, 201233
April, 201226
March, 201235
February, 201216
January, 201220
December, 201116
November, 201133
October, 201114
September, 201148
August, 20117
July, 20117

Commit Distribution

PathNumber of Commits
master2554
asset-engine1114
asset-experiments1061
id-remap358
mesh-transfer-data163
fracture_modifier133
temp_custom_loop_normals119
missing-libs93
blender-v2.78-release49
compositor-201645
experimental-build45
ui-preview-buttons44
blender-v2.76a-release36
blender-v2.76-release36
soc-2014-shapekey35
temp-ghash-experiments35
blender-v2.77-release32
temp-xinput-tablet31
blender2.830
transform-manipulators29
custom-manipulators29
free-refcount-ids28
clay-engine28
temp-sybren-poselib28
workspaces28
render-layers28
lib-link-rework-temp26
layers25
layer-manager25
id_override_static23
temp-blender2.823
pbr-viewport23
blender-v2.72-release23
viewport_generic_engine19
temp_manipulators_core19
temp_motionpaths18
ui-align-rework18
gooseberry18
multi_previews_id17
testbuild16
soc-2016-pbvh-painting16
gooseberry_farm15
libquery-recursive12
temp-ghash-setops11
blender-v2.74-release10
temp-ghash-basis9
tmp-id-users9
blender-v2.75-release8
override_static8
temp-pyapi-units8
new-filebrowser-preview-temp8
input_method_editor_partial_support8
input_method_editor8
alembic6
ui_layout_gridflow6
temp_hair_modifiers6
shapekeys-normals6
blender-v2.73-release5
custom-normals-bmesh5
id_newid_optional4
blend-thumbnail4
HMD_viewport3
temp_constraint_volume3
readfile_doversions_after_linking2
temp-units-refactor2
vgroup_modifiers1
fcurves-simplify1
soc-2013-paint1

Favourite Files

FilenameTotal Edits
filelist.c223
readfile.c193
library.c181
install_deps.sh168
wm_operators.c163
rna_modifier.c109
object.c109
interface_templates.c107
rna_space.c105
rna_ID.c100

File Changes

ActionTotalPer Commit
Added4170.1
Modified22 0784.7
Deleted5420.1

Code Changes

ActionTotalPer Commit
Lines Added151 10943.2
Lines Removed87 54525.0

Latest commits Feed

Revision 43872f5 by Bastien Montagne (blender2.8)
21 hours 5 min ago
Merge branch 'master' into blender2.8
Revision b997988 by Bastien Montagne (master)
21 hours 32 min ago
Cleanup/refactor: Add new BLI_string_util.

Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
Revision 7ce833a by Bastien Montagne (master)
21 hours 32 min ago
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.

Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
Revision e0303d0 by Bastien Montagne (master)
21 hours 32 min ago
Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils

Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
Revision 702bc5b by Bastien Montagne (master)
21 hours 32 min ago
Fix T50393: Flip names working just on one side when both are selected.

Just store bones that could not get renamed to desired flipped name on the
first try into a temp list, and try to rename them a second time.

This is rather simple solution, will induce 'over numbering' in case you
flip a bone to another unselected bone's name (since number will be
incremented in both rename attempts), but think this is acceptable minor
glitch, for a corner case situation that does not have any good
resolution anyway.

Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to
false, otherwise chains of bones with same names would get their numbers
completely messed up after name flipping.

Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
Revision 3748def by Bastien Montagne (master)
21 hours 32 min ago
Cleanup: remove unused & unimplemented `BLI_newname`.
Revision 646aa40 by Bastien Montagne (master)
January 13, 2017, 17:12 (GMT)
Fix missing user when opening text from ID UI widget.

Own mistake in recent fix for Text data-block usercount (rBa9163f7d2).

Reported by @sergey over IRC, thanks.
January 12, 2017, 11:59 (GMT)
Merge branch 'master' into blender2.8
Revision aa53d26 by Bastien Montagne (id_override_static)
January 12, 2017, 11:58 (GMT)
Merge branch 'master' into id_override_static

Conflicts:
source/blender/makesrna/RNA_types.h
Revision 2130d16 by Bastien Montagne (asset-engine)
January 12, 2017, 11:45 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_ID.h

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2017