Blender Git Commit Log
Git Commits -> Revision 113c16d
Revision 113c16d by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 24, 2021, 18:45 (GMT) |
EEVEE/GPU: Nodes: Fix some BSDF nodes Fix glass, principled and eevee specular shaders. |
Commit Details:
Full Hash: 113c16d7a9482e4b102684e38da805c1d8e9aee8
Parent Commit: 06ca181
Lines Changed: +64, -11
4 Modified Paths:
/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl (+56, -6) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+5, -2) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+1, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+5, -2) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+1, -1) (Diff)