Blender Git Commit Log

Git Commits -> Revision 11e3233

Revision 11e3233 by Hans Goudey (master)
May 28, 2021, 14:42 (GMT)
Geometry Nodes: Add Mesh to Curve Node

This node creates poly curve splines from mesh edges. A selection
attribute input allows only using some of the edges from the mesh.
The node builds cyclic splines from branchless groups of edges where
possible, but when there is a three-way intersection, the spline stops.

The node also transfers all attributes from the mesh to the resulting
control points. In the future we could add a way to limit that to a
subset of the attributes to improve performance.

The algorithm is from Animation Nodes, written by @OmarSquircleArt.
I added the ability to use a selection, attribute transferring, and
used different variable names, etc, but other than that the algorithm
is the same.

Differential Revision: https://developer.blender.org/D11265

Commit Details:

Full Hash: 11e32332ddfdcacb7f992d9fb25025b53c5037c1
Parent Commit: 418888f
Lines Changed: +324, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_mesh_to_curve.cc (+318, -0) (View)

6 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+1, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021