Blender Git Commit Log
Git Commits -> Revision 1231232
Revision 1231232 by Sergey Sharybin (master) November 5, 2012, 12:11 (GMT) |
Partial revert of own rev44548. That was more like workaround which solved particular issue with freestyle rendering, but introduced some more uncontrollable issues, main of which is recursive fracture would likely suffer from non-manifolds results of previous step. Boolean operation is not the only way to generate zero-area face, it could also happen with character animation and it's indeed better be solved from freestule side. This should fix: #33041 Boolean difference sometimes produces meshes with holes |
Commit Details:
Full Hash: 1231232169034558fdabef9b6b4b3c6b83115064
SVN Revision: 51899
Parent Commit: b74ba5c
Lines Changed: +0, -5
1 Modified Path:
/intern/bsp/intern/BOP_CarveInterface.cpp (+0, -5) (Diff)