Blender Git Commit Log

Git Commits -> Revision 12570c7

Revision 12570c7 by Clément Foucault (master)
May 2, 2018, 18:49 (GMT)
GPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16

This shader is used instead of blitting back and forth to a single sample
buffer.

This means it resolves the color and depth samples and outputs a fragment
which can be depth tested and blended on top of an existing framebuffer.

We do static shader variation with manual loop unrolling for performance
reason. In my test I get 25% more perf with intel integrated gpu and 75%
performance gain with dedicated nvidia card compared to a single shader
with a uniform for sample count.

Commit Details:

Full Hash: 12570c737356a06e21052cdc767b26ed7584a948
Parent Commit: 2602198
Lines Changed: +89, -0

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_image_multisample_resolve_frag.glsl (+67, -0) (View)

3 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+4, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+17, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021