Blender Git Commit Log
Git Commits -> Revision 12a732f
August 28, 2006, 21:56 (GMT) |
Added a VGroup input to the Armature modifier. This allows the user to specify a vertex group which will modulate the influence of all bones in the armature. This commit also tidies up the height of the modifier panels; they should all have the same size margin now. |
Commit Details:
Full Hash: 12a732fc209182a8e798fbe25a28c9456610bfb4
SVN Revision: 8400
Parent Commit: dd8c56e
Lines Changed: +45, -24
6 Modified Paths:
/source/blender/blenkernel/BKE_lattice.h (+2, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+27, -10) (Diff)
/source/blender/blenkernel/intern/modifier.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+1, -0) (Diff)
/source/blender/src/buttons_editing.c (+12, -10) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+1, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+27, -10) (Diff)
/source/blender/blenkernel/intern/modifier.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+1, -0) (Diff)
/source/blender/src/buttons_editing.c (+12, -10) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+1, -1) (Diff)