Blender Git Statistics -> Developers -> artificer

Ben Batt (artificer)

Total Commits : 51
Master Commits : 51
Branch Commits : 0
First Commit : August 13, 2006
Latest Commit : November 11, 2012

Commits by Month

DateNumber of Commits
November, 20121
October, 20120
September, 20120
August, 20120
July, 20120
June, 20120
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April, 20120
March, 20120
February, 20120
January, 20120
December, 20110
November, 20110
October, 20110
September, 20110
August, 20110
July, 20110
June, 20110
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April, 20110
March, 20110
February, 20110
January, 20110
December, 20100
November, 20100
October, 20100
September, 20100
August, 20100
July, 20100
June, 20100
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April, 20100
March, 20100
February, 20100
January, 20100
December, 20090
November, 20090
October, 20090
September, 20090
August, 20090
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June, 20090
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April, 20090
March, 20090
February, 20090
January, 20090
December, 20080
November, 20080
October, 20080
September, 20080
August, 20083
July, 20081
June, 20082
May, 20080
April, 20080
March, 20080
February, 20080
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December, 20070
November, 20070
October, 20070
September, 20071
August, 20070
July, 20070
June, 20070
May, 20073
April, 20076
March, 20073
February, 20071
January, 20077
December, 20063
November, 20066
October, 20060
September, 20063
August, 200611

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added2 71355.4
Lines Removed93419.1

Latest commits Feed

Revision a9eb610 by Ben Batt (master)
November 11, 2012, 04:53 (GMT)
Fix #32398: Mirror modifier with "Merge" enabled producing pairs of faces
sharing the same set of vertices.

Modified the CDDM_merge_verts function (currently only used by the Mirror
modifier) to skip faces using all merged vertices.
Revision b277de2 by Ben Batt (master)
August 5, 2008, 14:42 (GMT)
Fix for [#17421] Issue with Displace modifier not updating with
animated textures

I have added a dependsOnTime function for the Displace modifier which checks
if the displacement texture has IPOs, is a plugin, or uses an animated image.
Revision 51d90ee by Ben Batt (master)
August 4, 2008, 16:44 (GMT)
Fix for [#17291] Array modifier merge caps leaves a whole
This code was missing a test_index_face call after merging, so it was making
quads with v4 == 0.
Revision cbec988 by Ben Batt (master)
August 4, 2008, 14:49 (GMT)
Fix for [#17376] Applying mirror modifier does not respect UV pinning.

The custom data system wasn't swapping pinning or selection flags for MTFace
data when face vertices were reordered.
Revision 12c128a by Ben Batt (master)
July 9, 2008, 15:54 (GMT)
Fixed bug #14510 - wave modifier crash

CDDM_apply_vert_coords needs a CDDerivedMesh, but it was getting a
CCGDerivedMesh from the preceding Subsurf modifier. This fix just makes
a CDDerivedMesh copy of the supplied DerivedMesh rather than using it directly.
Revision 55433f5 by Ben Batt (master)
June 18, 2008, 15:22 (GMT)
Patch #8882 - Falloff in the wave modifier
This patch adds the ability to specify a falloff radius in the Wave modifier.
Currently only linear falloff is supported.

Thanks to Michael Fox for the patch!
Revision 7ffd70f by Ben Batt (master)
June 12, 2008, 15:43 (GMT)
Patch #8613 - Vertex groups in the mirror modifier.
This patch re-assigns the mirrored data to use vertex groups with "mirrored"
names (e.g. L_arm -> R_arm, Leg.R -> Leg.L etc.). Vertex groups with the
"mirrored" names must already exist in the base mesh.

This means that it is no longer necessary to apply the mirror modifier in order
to rig the mirrored data independently.

Thanks to Michael Fox for the patch!
Revision df1e3f1 by Ben Batt (master)
September 9, 2007, 18:03 (GMT)
Fix for edgesplit crashes reported in bugs 6695 and 7142. The problem, as
found by Riku Palomäki, was that "bridge" vertices (which connect two or more
faces that don't share edges) were not being included in the maximum final
vertex count calculation (used for memory allocation, hence the crashes).

Unfortunately Riku's patch actually stopped bridge vertices from being split
correctly, so I have fixed the problem by adding the maximum number of vertices
that can be generated from bridge vertices to the maximum final vertex count.

Thanks to Riku Palomäki for finding the cause!
Revision fc0ee80 by Ben Batt (master)
May 16, 2007, 17:20 (GMT)
Fixed editmode post-modifier normal calculation for the case where there are
only deform modifiers in the stack. This was an old bug: a typo caused quad
face normals to be calculated using the same vertex twice, giving bad normals.
Revision 8bfa253 by Ben Batt (master)
May 16, 2007, 15:19 (GMT)
Fixed the "Enable modifier during editmode" button for the case when there are
only deform modifiers in the stack. The code that copied the cage mesh to the
final mesh didn't check for vertex coordinates; I have added this check.

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