Blender Git Commit Log
Git Commits -> Revision 1378093
April 9, 2013, 16:20 (GMT)
Fixes for sequencer effects
- Add and subtract effects will now affect on only RGB channels,
and alpha of first input is used as an alpha for the result.
Also solved creepyness with straight->premul->straight conversion
in byte versions of add/subtract.
- Solved issue with multiply modifier, which lead to white*white
not being white (was off by 1.0/255) due to wrong optimization
of division by 255 with shr by 8.
According to Ton this issue goes back to 2000!
This fixes #34811: Wrong result of add/subtract effects
Full Hash: 13780935dc600d35ee9887bbe759c45beaf99170
SVN Revision: 55924
Parent Commit: 9077981
Lines Changed: +52, -84
1 Modified Path: