Blender Git Commit Log

Git Commits -> Revision 13944c3

Revision 13944c3 by Clément Foucault (master)
November 7, 2018, 12:25 (GMT)
Workbench: Scale shadowing based on density

This makes previewing thick smoke a bit more plausible with better shadows.

The shadowing is clamped so that nothing is completely black. That said the
lower bound is pretty low.

This is not an option but could become one if users do not like it in
all situations.

Commit Details:

Full Hash: 13944c3dda75089bce9fd9fbbaffcb0b418b6393
Parent Commit: 84ad9b1
Lines Changed: +4, -2

1 Modified Path:

/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+4, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021