Blender Git Commit Log
Git Commits -> Revision 13e7788
Revision 13e7788 by Sergey Sharybin (master) February 23, 2012, 12:28 (GMT) |
Fix #30320: Shading issue with boolean modifier Seems that after converting tessfaces into faces normals should be re-calculated. At least that's what happening in some other modifiers and what makes boolean work fine with smooth normals. |
Commit Details:
Full Hash: 13e778893bd20af4a742df9cd506327b1c9c2d23
SVN Revision: 44371
Parent Commit: e164cdd
Lines Changed: +1, -0
1 Modified Path:
/source/blender/modifiers/intern/MOD_boolean_util.c (+1, -0) (Diff)