Blender Git Commit Log

Git Commits -> Revision 13e7788

Revision 13e7788 by Sergey Sharybin (master)
February 23, 2012, 12:28 (GMT)
Fix #30320: Shading issue with boolean modifier

Seems that after converting tessfaces into faces normals should be re-calculated.
At least that's what happening in some other modifiers and what makes boolean
work fine with smooth normals.

Commit Details:

Full Hash: 13e778893bd20af4a742df9cd506327b1c9c2d23
SVN Revision: 44371
Parent Commit: e164cdd
Lines Changed: +1, -0

1 Modified Path:

/source/blender/modifiers/intern/MOD_boolean_util.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021