Blender Git Commit Log

Git Commits -> Revision 13f890a

Revision 13f890a by Dalai Felinto (master)
January 22, 2013, 18:42 (GMT)
Game Engine UI: Image Sampling Texture Panel cleanup
removing non-GE supported features.

The idea of splitting the draw() function comes from Campbell Barton.
Review from him as well.

The main reason for not implement this in properties_games.py is to make sure the
panel is in the same order for both BI and BGE engines.

Commit Details:

Full Hash: 13f890a26c59e2ce35cd5048e4d235c22fff8fa2
SVN Revision: 54008
Parent Commit: 6740b4f
Lines Changed: +33, -0

1 Modified Path:

/release/scripts/startup/bl_ui/properties_texture.py (+33, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021