Blender Git Commit Log
Git Commits -> Revision 13f890a
Revision 13f890a by Dalai Felinto (master) January 22, 2013, 18:42 (GMT) |
Game Engine UI: Image Sampling Texture Panel cleanup removing non-GE supported features. The idea of splitting the draw() function comes from Campbell Barton. Review from him as well. The main reason for not implement this in properties_games.py is to make sure the panel is in the same order for both BI and BGE engines. |
Commit Details:
Full Hash: 13f890a26c59e2ce35cd5048e4d235c22fff8fa2
SVN Revision: 54008
Parent Commit: 6740b4f
Lines Changed: +33, -0
1 Modified Path:
/release/scripts/startup/bl_ui/properties_texture.py (+33, -0) (Diff)