Blender Git Commit Log
Git Commits -> Revision 15aeb1d
Revision 15aeb1d by Sergej Reich (soc-2013-rigid_body_sim) September 6, 2013, 17:58 (GMT) |
rigidbody: Improve object de-/activation Now de don't use bullet's deactivation system. Instead of activating bodies based on bonding boxes they're now activated on actual collision. Also, "Enable Deactivation" has a different meaning now. It's mostly used to improve performance. TODO: reflect that in the UI. |
Commit Details:
Full Hash: 15aeb1d71424061a2e49fcc0ccaf034e5f2a3233
SVN Revision: 59893
Parent Commit: 17accbd
Lines Changed: +36, -4