Blender Git Commit Log
Git Commits -> Revision 15dd6cb
Revision 15dd6cb by Clément Foucault (tmp-widget-opti) May 17, 2020, 00:58 (GMT) |
UI: Widget: Replace geometry by fragment shader drawing This means all the antiailasing is done inside the fragment shader. We use a Signed Distance Field to draw the 2D rounded boxes. This ensure the best quality for AA. This reduce the averge Batch for widget to 16 verts instead of ~600 and reduce overshading a lot. Theme Emboss alpha and tria alpha needs to be changed after this refactor. |
Commit Details:
Full Hash: 15dd6cb66887eb83fcc3ecf44c3b42a53161e390
Parent Commit: 1aace88
Lines Changed: +316, -481
5 Modified Paths:
/source/blender/editors/interface/interface_draw.c (+89, -63) (Diff)
/source/blender/editors/interface/interface_intern.h (+3, -2) (Diff)
/source/blender/editors/interface/interface_widgets.c (+31, -217) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl (+74, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl (+119, -192) (Diff)
/source/blender/editors/interface/interface_intern.h (+3, -2) (Diff)
/source/blender/editors/interface/interface_widgets.c (+31, -217) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl (+74, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl (+119, -192) (Diff)