Blender Git Commit Log

Git Commits -> Revision 15ed2f8

Revision 15ed2f8 by Pablo Dobarro (master)
June 4, 2020, 16:04 (GMT)
Fix Sharpen mesh filter in Multires

Instead of accumulating displacement for each vertex into the neighbors, accumulate the opposite displacement from each neighbor into the vertex. I think this is the same and it does not produce artifacts in Multires.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D7508

Commit Details:

Full Hash: 15ed2f841cdc40e489731dcae5a6aa296cce785f
Parent Commit: caca3d9
Lines Changed: +11, -27

2 Modified Paths:

/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c (+11, -26) (Diff)
/source/blender/editors/sculpt_paint/sculpt_intern.h (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021