Blender Git Commit Log

Git Commits -> Revision 160791c

Revision 160791c by Lukas Toenne (hair_system, testbuild)
August 1, 2014, 09:35 (GMT)
Hair debug cleanup: Nicer organization of drawing elements and a
dedicated Debug class for solver info.

The debug code uses preprocessor conditions to avoid all overhead in
non-debug modes or when not using debug output. The only extra info at
this point is for collision contact points, which will be imported from
the Bullet collision world (not yet implemented).

Commit Details:

Full Hash: 160791c4b43acbd30d4ecc1824ff733a2da77514
Parent Commit: 03adc7e
Lines Changed: +331, -87

2 Added Paths:

/source/blender/hair/intern/HAIR_debug.cpp (+40, -0) (View)
/source/blender/hair/intern/HAIR_debug.h (+69, -0) (View)

10 Modified Paths:

/source/blender/blenkernel/intern/object.c (+7, -0) (Diff)
/source/blender/editors/space_view3d/drawhair.c (+171, -85) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+3, -2) (Diff)
/source/blender/hair/CMakeLists.txt (+2, -0) (Diff)
/source/blender/hair/HAIR_capi.cpp (+19, -0) (Diff)
/source/blender/hair/HAIR_capi.h (+7, -0) (Diff)
/source/blender/hair/intern/HAIR_solver.cpp (+1, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+4, -0) (Diff)
/source/blender/modifiers/intern/MOD_hair.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021