Blender Git Commit Log
Git Commits -> Revision 177623d
Revision 177623d by Jeroen Bakker (master) March 22, 2019, 07:21 (GMT) |
Implement Stencil Mask Drawing for Texture Painting Stencil mask drawing was not implemented yet. This commit will implement this for texture painting. It brings the state back to how it was for B279. Reviewed By: fclem Maniphest Tasks: T58727 Differential Revision: https://developer.blender.org/D4570 |
Commit Details:
Full Hash: 177623dd40431b25b34fcfea368024eb66767228
Parent Commit: 5cd3e1b
Lines Changed: +92, -17
6 Modified Paths:
/source/blender/draw/intern/draw_cache_impl_mesh.c (+18, -0) (Diff)
/source/blender/draw/modes/paint_texture_mode.c (+34, -14) (Diff)
/source/blender/draw/modes/shaders/paint_texture_frag.glsl (+25, -1) (Diff)
/source/blender/draw/modes/shaders/paint_texture_vert.glsl (+13, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+1, -0) (Diff)
/source/blender/draw/modes/paint_texture_mode.c (+34, -14) (Diff)
/source/blender/draw/modes/shaders/paint_texture_frag.glsl (+25, -1) (Diff)
/source/blender/draw/modes/shaders/paint_texture_vert.glsl (+13, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+1, -0) (Diff)