Blender Git Commit Log

Git Commits -> Revision 17b09b5

Revision 17b09b5 by Hans Goudey (master)
June 1, 2021, 16:03 (GMT)
Geometry Nodes: Skip calculating normals in transform node

This commit skips the eager recalculation of mesh normals in the
transform node. Often another deformation or topology-altering
operation will happen after the transform node, which means the
recalculation was redundant anyway.

In one of my test cases this made the node more than 14x faster.
Though depending on the situation the cost of updating the normals
may just be shifted elsewhere.

Commit Details:

Full Hash: 17b09b509c069dad6817e4c123bca50bd0682578
Parent Commit: 5b6e0ba
Lines Changed: +3, -2

1 Modified Path:

/source/blender/nodes/geometry/nodes/node_geo_transform.cc (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021