Blender Git Commit Log

Git Commits -> Revision 19175f4

Revision 19175f4 by Clément Foucault (master)
July 30, 2020, 11:28 (GMT)
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle

Commit Details:

Full Hash: 19175f4757df6d90c87ccf83ed5c5199bd1d4aba
Parent Commit: 3eff2b4
Lines Changed: +66, -165

12 Modified Paths:

/intern/opencolorio/ocio_impl_glsl.cc (+32, -107) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+1, -2) (Diff)
/source/blender/draw/intern/draw_view.c (+1, -2) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+1, -1) (Diff)
/source/blender/gpu/GPU_batch.h (+2, -3) (Diff)
/source/blender/gpu/GPU_immediate.h (+2, -2) (Diff)
/source/blender/gpu/GPU_shader.h (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_batch.cc (+8, -18) (Diff)
/source/blender/gpu/intern/gpu_immediate.cc (+16, -17) (Diff)
/source/blender/gpu/intern/gpu_shader.cc (+0, -5) (Diff)
/source/blender/gpu/intern/gpu_shader_private.h (+1, -1) (Diff)
/source/blender/python/gpu/gpu_py_batch.c (+2, -5) (Diff)
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