Blender Git Commit Log
Git Commits -> Revision 1a4e7b1
May 17, 2021, 17:56 (GMT) |
Collada import: respect zero-specularity Collada shaders with black <specular> should import with Specular=0. (A missing <specular> is the same as black.) The general specular conversion is hard, but this case is common and easy. Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong> shaders with black/omitted <specular>. Before this they all looked too "shiny". Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10939 |
Commit Details:
Full Hash: 1a4e7b16b2640750f6dfe380218aba028f998ae1
Parent Commit: a86e815
Committed By: Gaia Clary
Lines Changed: +19, -3
1 Modified Path:
/source/blender/io/collada/Materials.cpp (+19, -3) (Diff)