Blender Git Commit Log

Git Commits -> Revision 1a553d8

Revision 1a553d8 by Sergey Sharybin (opensubdiv-modifier)
May 11, 2014, 16:33 (GMT)
Further refactor of OpenSubdiv C-APi

Now it's possible to create GL Mesh with different types
of controllers and it's OpenSubdiv API which would worry
about how to allocate the controller.

Currently not exposed to UI and still hardcoded to CUDA.x

Commit Details:

Full Hash: 1a553d84d8b2eaf03909132c1d17d1d6888f93c1
Parent Commit: 58adefe
Lines Changed: +412, -105

9 Modified Paths:

/build_files/cmake/Modules/FindOpenSubdiv.cmake (+44, -8) (Diff)
/intern/opensubdiv/CMakeLists.txt (+14, -0) (Diff)
/intern/opensubdiv/opensubdiv_capi.cc (+312, -67) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+21, -16) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+1, -1) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+1, -13) (Diff)
/source/blender/windowmanager/CMakeLists.txt (+7, -0) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+8, -0) (Diff)
/source/blender/windowmanager/SConscript (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021