Blender Git Commit Log
Git Commits -> Revision 1b32104
Revision 1b32104 by Clément Foucault (master) November 15, 2018, 19:04 (GMT) |
Eevee: Add Glossy Reflection clamping This enables reducing the noise comming from very bright light sources (like a sun) that can be found in distant HDRIs. The lost energy may be replaced manually by a sunlight that compensate the this loss. This clamping only concerns Reflection Cubmaps and is done on all on all of them. Setting to 0.0 disables it (default). |
Commit Details:
Full Hash: 1b321048a7ebbb99d62c8d8e74446153ef487a59
Parent Commit: f896480
Lines Changed: +43, -11
7 Modified Paths:
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.c (+15, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl (+13, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.c (+15, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl (+13, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+8, -0) (Diff)