Blender Git Commit Log
Git Commits -> Revision 1bc0a70
Revision 1bc0a70 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 26, 2021, 00:23 (GMT) |
EEVEE: Fix ModelMatrix in nodetree and wrong bump map output |
Commit Details:
Full Hash: 1bc0a70d94b9e3b9460756fb0ceeaca56ca2531d
Parent Commit: 2b6c70a
Lines Changed: +12, -4
4 Modified Paths:
/source/blender/draw/engines/eevee/shaders/eevee_surface_gpencil_vert.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_mesh_vert.glsl (+4, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_bump.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_mesh_vert.glsl (+4, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_bump.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+3, -3) (Diff)