Blender Git Commit Log

Git Commits -> Revision 1c29d02

Revision 1c29d02 by Erwin Coumans (master)
September 21, 2008, 15:17 (GMT)
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.

Commit Details:

Full Hash: 1c29d02305685a942742846c757775800202a52a
SVN Revision: 16650
Parent Commit: 92829e8
Lines Changed: +109, -21

13 Modified Paths:

/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp (+3, -2) (Diff)
/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h (+0, -1) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h (+1, -1) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp (+1, -1) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBody.h (+7, -0) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h (+0, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+6, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+59, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+25, -8) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021