Blender Git Commit Log

Git Commits -> Revision 1d11df1

Revision 1d11df1 by Dalai Felinto (master)
May 8, 2009, 18:59 (GMT)
BGE Dome: Truncated Dome are back (Upright and Downright) + GLEW_EXT_framebuffer_object check before generating FBO

After last commit (20099) warping meshes got slower (more quality == less performance). Since we don't need an extra warping for truncated domes, It's better to handle them directly in openGL without the need of warping it.

I'll talk with some Dome owners to see if we need both Upright and Downright modes. I may remove one of them by 2.49 them.

*) also: a proper GLEW_EXT_framebuffer_object check before generating FBO (for warping meshes).

**) next in line (maybe after RC2): tilt option to tilt the camera up to 90º upward.

Commit Details:

Full Hash: 1d11df17085bd4f1231a892089a0771887d155bb
SVN Revision: 20108
Parent Commit: 57beadf
Lines Changed: +61, -21

2 Modified Paths:

/source/gameengine/Ketsji/KX_Dome.cpp (+57, -18) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+4, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021