Blender Git Commit Log
Git Commits -> Revision 1d56589
Revision 1d56589 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 8, 2021, 14:43 (GMT) |
EEVEE: Add back support for user occlusion on eevee_specular BSDF |
Commit Details:
Full Hash: 1d56589f149bd733a47a2f53de705a99165c70a9
Parent Commit: f6cc14f
Lines Changed: +59, -30
7 Modified Paths:
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl (+5, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+3, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl (+44, -15) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl (+5, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+3, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl (+44, -15) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl (+2, -0) (Diff)