Blender Git Commit Log

Git Commits -> Revision 1e0cfcf

Revision 1e0cfcf by Erwin Coumans (master)
September 26, 2008, 23:20 (GMT)
fixed some outstanding issues with Bullet soft bodies:
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf

Commit Details:

Full Hash: 1e0cfcfd3af917a12402f955e6c80ea1b4999321
SVN Revision: 16758
Parent Commit: 17d9f2e
Lines Changed: +98, -42

6 Modified Paths:

/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h (+3, -0) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBody.h (+5, -0) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp (+23, -42) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (+35, -0) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp (+27, -0) (Diff)
/extern/bullet2/src/LinearMath/btPoolAllocator.h (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021