Blender Git Commit Log
Git Commits -> Revision 1f6d121
Revision 1f6d121 by Clément Foucault (master) June 8, 2020, 08:58 (GMT) |
Workbench: Use eGPUSamplerState to change texture sampling behavior This removes some fragment shader hacks and improve the support of different repeat & filtering modes. This fix T77453 Image texture not repeating in viewport |
Commit Details:
Full Hash: 1f6d1213d27cbe3e50460aa6da54e0c7606f2216
Parent Commit: 11ba9ee
Lines Changed: +57, -70
6 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_image_lib.glsl (+18, -44) (Diff)
/source/blender/draw/engines/workbench/workbench_engine.c (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+17, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+11, -4) (Diff)
/source/blender/draw/intern/DRW_render.h (+4, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_engine.c (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+17, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+11, -4) (Diff)
/source/blender/draw/intern/DRW_render.h (+4, -0) (Diff)