Blender Git Commit Log

Git Commits -> Revision 1f6d121

Revision 1f6d121 by Clément Foucault (master)
June 8, 2020, 08:58 (GMT)
Workbench: Use eGPUSamplerState to change texture sampling behavior

This removes some fragment shader hacks and improve the support of
different repeat & filtering modes.

This fix T77453 Image texture not repeating in viewport

Commit Details:

Full Hash: 1f6d1213d27cbe3e50460aa6da54e0c7606f2216
Parent Commit: 11ba9ee
Lines Changed: +57, -70

6 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_image_lib.glsl (+18, -44) (Diff)
/source/blender/draw/engines/workbench/workbench_engine.c (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+17, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+11, -4) (Diff)
/source/blender/draw/intern/DRW_render.h (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021