Blender Git Commit Log

Git Commits -> Revision 203f9a4

Revision 203f9a4 by Clément Foucault (master)
May 24, 2019, 17:28 (GMT)
Edit Mesh: Change color behavior

- Make edges darker in vert & face select mode (making more
contrast to not loose the topology). Downside is less select
edges visibility in vertex mode. But I'm confident that it's not
as painfull as it seems.

- Make select faces less saturated to have more color contrast
between select faces and edges.

- Make unselected faces white to increase contrast with faces and
edges. The brightening is negligeable for bright surfaces and
help readability on darker surfaces. Reminder that if the faces
overlays are too distracting (i.e: uv mapping, or texturing) they
can be toggled off in the overlay panel.

Reviewers: billreynish, campbellbarton, brecht

Reviewed By: billreynish, campbellbarton, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4941

Commit Details:

Full Hash: 203f9a49e29c82458a49efe856eb58f938eb537b
Parent Commit: 7601913
Lines Changed: +16, -15

4 Modified Paths:

/release/datafiles/userdef/userdef_default_theme.c (+3, -3) (Diff)
/source/blender/blenloader/intern/versioning_defaults.c (+2, -0) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+1, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl (+10, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021