Blender Git Commit Log
Git Commits -> Revision 20421ef
Revision 20421ef by Clément Foucault (master) May 14, 2019, 08:57 (GMT) |
Cleanup: DRW: Move ModelMatrix declaration to common_view_lib |
Commit Details:
Full Hash: 20421ef9528c562a39b92e18d3e1f858df228953
Parent Commit: 016fc7f
Lines Changed: +56, -134
42 Modified Paths:
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+0, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+0, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+0, -4) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+0, -3) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/armature_axes_vert.glsl (+2, -4) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/armature_stick_vert.glsl (+2, -3) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+19, -16) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/object_empty_image_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl (+1, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/paint_face_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_texture_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_weight_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_wire_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/particle_strand_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/volume_velocity_vert.glsl (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+29, -24) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+0, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+0, -4) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+0, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+0, -3) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/armature_axes_vert.glsl (+2, -4) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/armature_stick_vert.glsl (+2, -3) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+19, -16) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl (+1, -4) (Diff)
/source/blender/draw/modes/shaders/object_empty_image_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl (+1, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl (+0, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+0, -3) (Diff)
/source/blender/draw/modes/shaders/paint_face_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_texture_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_weight_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/paint_wire_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/particle_strand_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl (+0, -2) (Diff)
/source/blender/draw/modes/shaders/volume_velocity_vert.glsl (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+29, -24) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -5) (Diff)