Blender Git Commit Log
Git Commits -> Revision 20ef771
Revision 20ef771 by Henrik Dick (master) August 27, 2021, 01:48 (GMT) |
Modifier: smooth interpolation support Add an option to the mask modifier to use the vertex weights to generate smooth in between geometry, instead of just deleting non complete faces. This can be used to make all sorts of smooth dissolve animations directly with geometry, which are usually hacked together with shaders. It also allows for implicit function plotting using geometry nodes and boolean like operations on non manifold geometry with the proximity modifier. Reviewed By: campbellbarton Ref D10979 |
Commit Details:
Full Hash: 20ef77137434efa1854cb1d6de70aa476b2674f9
Parent Commit: 8949eab
Committed By: Campbell Barton
Lines Changed: +431, -9