Blender Git Commit Log
Git Commits -> Revision 20f3cbf
Revision 20f3cbf by Sergey Sharybin (master) July 16, 2018, 13:44 (GMT) |
Cleanup: More clear naming in UV vertex/element mappings Also use unsigned short for loop index within a polygon for UV vertex mapping, which matches UV element mapping. |
Commit Details:
Full Hash: 20f3cbfb78b37fdc201d30be52a249cd08fa5d83
Parent Commit: 43f0af7
Lines Changed: +45, -40
6 Modified Paths:
/source/blender/blenkernel/BKE_mesh_mapping.h (+8, -4) (Diff)
/source/blender/blenkernel/intern/mesh_mapping.c (+5, -5) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -3) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+9, -9) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+15, -15) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+5, -4) (Diff)
/source/blender/blenkernel/intern/mesh_mapping.c (+5, -5) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -3) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+9, -9) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+15, -15) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+5, -4) (Diff)