Blender Git Commit Log
Git Commits -> Revision 2183625
Revision 2183625 by Bastien Montagne (master) October 21, 2014, 15:06 (GMT) |
Fix T42260: By repeatedly joining meshes, you could end up with thousands of UVLayers This is only an indirect fix, in fact: this commit adds a public API to check the maximum number of a given layer type (`CustomData_layertype_layers_max()`), and uses it to forbid too much layer creation in `CustomData_merge()`. This only affects UVs/VCol data though, but merge behavior in itself is not a bug actually, how user managed to get thousands of different UV layer names remain rather mysterious... |
Commit Details:
Full Hash: 21836250c06c87bb267948bcc559b474e8ced564
Parent Commit: b770964
Lines Changed: +43, -7