Blender Git Commit Log
Git Commits -> Revision 223216a
Revision 223216a by Benoit Bolsee (master) February 5, 2012, 09:32 (GMT) |
BGE bug #21947: Softbodies not using object size. Fixed by scaling the shape before creating the soft body. |
Commit Details:
Full Hash: 223216a36f0adc23341307042cc4d838b7dde800
SVN Revision: 43899
Parent Commit: 5e92c4e
Lines Changed: +12, -2
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+12, -2) (Diff)