Blender Git Commit Log
Git Commits -> Revision 223c1a1
Revision 223c1a1 by Clément Foucault (master) December 3, 2018, 16:19 (GMT) |
Workbench: Make object ID pass optionnal We separate the background and foreground shading passes to be able to make the object id pass optionnal if we don't need it. This saves a bit more memory. Also not clearing all rendertargets saves some GPU time too. |
Commit Details:
Full Hash: 223c1a107a92705d4516f181b3dbdec3937fbbf3
Parent Commit: a022811
Lines Changed: +117, -40
1 Added Path:
/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl (+39, -0) (View)
4 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl (+2, -26) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+72, -14) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl (+2, -26) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+72, -14) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -0) (Diff)