Blender Git Commit Log
Git Commits -> Revision 224f148
Revision 224f148 by Bastien Montagne (master) April 26, 2017, 18:57 (GMT) |
2D dashed line shader: changed to use viewport side instead of scale. The scale version was working(ish), but it was not really extendable to a 3D line version of the shader. Also note that sequencer view still keeps its 'UI scale' adaptation (dashes grow together with UI scale setting). Would be nice to do that everywhere ultimately imho, but nothing urgent here. |
Commit Details:
Full Hash: 224f148e224086c61e819525cd811572d4383ad1
Parent Commit: 795e839
Lines Changed: +55, -28
5 Modified Paths:
/source/blender/editors/space_sequencer/sequencer_draw.c (+5, -7) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+7, -2) (Diff)
/source/blender/editors/space_view3d/view3d_ruler.c (+12, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_vert.glsl (+11, -8) (Diff)
/source/blender/windowmanager/intern/wm_gesture.c (+20, -5) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+7, -2) (Diff)
/source/blender/editors/space_view3d/view3d_ruler.c (+12, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_vert.glsl (+11, -8) (Diff)
/source/blender/windowmanager/intern/wm_gesture.c (+20, -5) (Diff)