Blender Git Commit Log

Git Commits -> Revision 23d2174

Revision 23d2174 by Hans Goudey (master)
March 22, 2021, 15:58 (GMT)
Geometry Nodes: Remove location and rotation from mesh primitives

Following some discussion among the geometry nodes team, it was decided
that keeping the primitive nodes simpler and requiring a separate
transform node to move the generated geometry from the origin would
be better.
- It's more consistent with the current general idea of "building
block nodes"
- It makes more sense for the future when it will be possible to
use instancing to control the transforms.
- It reduces UI clutter when the controls are not necessary.

Commit Details:

Full Hash: 23d2174d6bc40f4426ece2cb5627fc78ea9cf2fa
Parent Commit: 2d1120c
Lines Changed: +17, -67

8 Modified Paths:

/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc (+1, -8) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc (+3, -10) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc (+3, -8) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc (+3, -9) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc (+3, -11) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc (+0, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc (+3, -12) (Diff)
/source/blender/nodes/geometry/node_geometry_util.hh (+1, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021