Blender Git Commit Log

Git Commits -> Revision 23f256b

Revision 23f256b by Bastien Montagne (master)
May 18, 2017, 10:13 (GMT)
DwM: Armature: add solid envelope bone drawing.

Envelope bones are now pretty much identical to old drawing code.

Note that currently new DwM drawing code does not seem to care about
wire/solid drawing modes at all, guess this is still TODO... For now we
hence just get both wire and solid for envelope bones, this can be
refined later.

Commit Details:

Full Hash: 23f256b24bed34bb25d1d66ec9ba0726f7a71659
Parent Commit: 5919919
Lines Changed: +304, -6

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_instance_bone_envelope_solid_vert.glsl (+127, -0) (View)

8 Modified Paths:

/source/blender/draw/intern/draw_armature.c (+55, -2) (Diff)
/source/blender/draw/intern/draw_cache.c (+98, -4) (Diff)
/source/blender/draw/intern/draw_cache.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_common.c (+16, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+1, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021