Blender Git Commit Log
Git Commits -> Revision 23f256b
Revision 23f256b by Bastien Montagne (master) May 18, 2017, 10:13 (GMT) |
DwM: Armature: add solid envelope bone drawing. Envelope bones are now pretty much identical to old drawing code. Note that currently new DwM drawing code does not seem to care about wire/solid drawing modes at all, guess this is still TODO... For now we hence just get both wire and solid for envelope bones, this can be refined later. |
Commit Details:
Full Hash: 23f256b24bed34bb25d1d66ec9ba0726f7a71659
Parent Commit: 5919919
Lines Changed: +304, -6
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_instance_bone_envelope_solid_vert.glsl (+127, -0) (View)
8 Modified Paths:
/source/blender/draw/intern/draw_armature.c (+55, -2) (Diff)
/source/blender/draw/intern/draw_cache.c (+98, -4) (Diff)
/source/blender/draw/intern/draw_cache.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_common.c (+16, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+1, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+4, -0) (Diff)
/source/blender/draw/intern/draw_cache.c (+98, -4) (Diff)
/source/blender/draw/intern/draw_cache.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_common.c (+16, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+1, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+4, -0) (Diff)