Blender Git Commit Log

Git Commits -> Revision 252d0c6

Revision 252d0c6 by Sergey Sharybin (master)
January 6, 2013, 08:28 (GMT)
Workaround for textured display with dynamic topology enabled

This will only make object display with proper shape in textured
view, but all materials and textures will be replaced with default
gray color. There's currently no better way to deal with textured
display when dynamic topology enabled because of all UV/tfaces are
clearing when enabling dynamic topology sculpt.

Anyway, better to display gray object with proper lighting in this
case rather than not update object's shape during sculpt.

Proper solution will be possible once CD layer will be preserved
by BMesh log.

Commit Details:

Full Hash: 252d0c6c5bbb8de66e10249892abb16f891b9ac7
SVN Revision: 53598
Parent Commit: 0ea3c28
Lines Changed: +17, -0

1 Modified Path:

/source/blender/blenkernel/intern/cdderivedmesh.c (+17, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021