Blender Git Commit Log
Git Commits -> Revision 252d0c6
Revision 252d0c6 by Sergey Sharybin (master) January 6, 2013, 08:28 (GMT) |
Workaround for textured display with dynamic topology enabled This will only make object display with proper shape in textured view, but all materials and textures will be replaced with default gray color. There's currently no better way to deal with textured display when dynamic topology enabled because of all UV/tfaces are clearing when enabling dynamic topology sculpt. Anyway, better to display gray object with proper lighting in this case rather than not update object's shape during sculpt. Proper solution will be possible once CD layer will be preserved by BMesh log. |
Commit Details:
Full Hash: 252d0c6c5bbb8de66e10249892abb16f891b9ac7
SVN Revision: 53598
Parent Commit: 0ea3c28
Lines Changed: +17, -0
1 Modified Path:
/source/blender/blenkernel/intern/cdderivedmesh.c (+17, -0) (Diff)