Blender Git Commit Log

Git Commits -> Revision 26df09f

Revision 26df09f by Brecht Van Lommel (new-object-types)
February 15, 2020, 20:42 (GMT)
Volumes: better integration into workbench drawing

* Respect workbench object/material/single/random color
* Add viewport display panel, with density scale setting
* Memory usage: half float and only needed channels for OpenGL textures
* Various bugfixes

Commit Details:

Full Hash: 26df09fe1ee9b87df03c76777bf91e035c0ed182
Parent Commit: 3d40e0c
Lines Changed: +127, -37

11 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_volume.py (+16, -0) (Diff)
/source/blender/blenkernel/intern/volume.cc (+2, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+17, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+2, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+33, -26) (Diff)
/source/blender/draw/intern/draw_cache_impl_volume.c (+5, -9) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+11, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_volume_types.h (+8, -0) (Diff)
/source/blender/makesrna/intern/rna_volume.c (+31, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021