Blender Git Statistics -> Branches -> new-object-types

"New-object-types" branch

Total commits : 55
Total committers : 2
First Commit : January 23, 2020
Latest Commit : February 25, 2020 (Today)

Commits by Month

DateNumber of Commits
February, 202036
January, 202019


AuthorNumber of Commits
Brecht Van Lommel53
Philipp Oeser2

Popular Files

FilenameTotal Edits

Latest commits Feed

3 hours 7 min ago
Fix failure to display volumes with negative start location
3 hours 25 min ago
Fix failure to add import OpenVDB file when .blend file is saved
February 20, 2020, 00:12 (GMT)
Volumes: step towards support per-grid transform for Cycles

The transform is used for texture lookup, but not bounds yet.
February 19, 2020, 23:52 (GMT)
Cleanup: add ImageKey to avoid longer argument lists and duplicated code
February 19, 2020, 18:45 (GMT)
Volumes: work towards per-grid transform in Eevee

But not actually working yet.
February 19, 2020, 18:31 (GMT)
Cleanup: more refactoring of GPU material requested attributes/textures

Volume grids are now handled separately from image textures.
February 16, 2020, 18:38 (GMT)
Fix volume object showing voxels in wireframe mode
February 16, 2020, 18:27 (GMT)
Volumes: add wireframe display using OpenVDB tree nodes

With display option for none / bounds / coarse / fine wireframe. This is
particularly useful in heavy scenes, where you might not want to load any
voxel data for the viewport.
February 16, 2020, 18:12 (GMT)
Volumes: more fiddling with transforms in Eevee and workbench

Still not quite right, but needed for wireframes to work.
February 16, 2020, 10:29 (GMT)
Volumes: improve openvdb grid access API, split off render utilities
February 15, 2020, 23:20 (GMT)
Fix Eevee volume tests failures due to wrong transforms
February 15, 2020, 23:18 (GMT)
Volume: support arbitray number of grids for Eevee shaders
February 15, 2020, 21:25 (GMT)
Smoke: put density/color in separate textrues, fixes for workbench shader

This is more in line with standard grids and means we don't have to make as
many special exceptions in the shading code.

The workbench shader was also changed to fix bugs where squared density was
used, and the smoke color would affect the density.
February 15, 2020, 21:25 (GMT)
Volumes: use VDB transform matrix for Eevee

Still only from the first grid, not multiple transforms.
February 15, 2020, 20:42 (GMT)
Volumes: better integration into workbench drawing

* Respect workbench object/material/single/random color
* Add viewport display panel, with density scale setting
* Memory usage: half float and only needed channels for OpenGL textures
* Various bugfixes
February 15, 2020, 20:40 (GMT)
Merge branch 'master' into new-object-types
February 13, 2020, 17:55 (GMT)
Fix broken Eevee final render of new volume object
February 13, 2020, 15:46 (GMT)
Volumes: show data type in grids list
February 12, 2020, 14:20 (GMT)
Cleanup: don't perform some GPU shader codegen operations twice
February 10, 2020, 13:37 (GMT)
Volumes: API functions to modify grids in the modifiers stack

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020