Blender Git Commit Log
Git Commits -> Revision 26fc6c7
Revision 26fc6c7 by Clément Foucault (master) March 2, 2017, 00:08 (GMT) |
Edit Mode overlays: separate multiple shaders for loose edges and verts |
Commit Details:
Full Hash: 26fc6c71c411e9ba3650a8f5dbb16167a528f984
Parent Commit: 3baa186
Lines Changed: +837, -629
3 Added Paths:
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_edge.glsl (+147, -0) (View)
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl (+283, -0) (View)
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_vert.glsl (+72, -0) (View)
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl (+283, -0) (View)
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_vert.glsl (+72, -0) (View)
1 Deleted Path:
/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom.glsl (+0, -327)
11 Modified Paths:
/source/blender/blenkernel/BKE_mesh_render.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/mesh_render.c (+281, -252) (Diff)
/source/blender/draw/intern/draw_cache.c (+6, -6) (Diff)
/source/blender/draw/intern/draw_cache.h (+2, -1) (Diff)
/source/blender/draw/intern/draw_mode_pass.c (+0, -22) (Diff)
/source/blender/draw/intern/draw_mode_pass.h (+0, -1) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+22, -12) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+3, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+12, -4) (Diff)
/source/blender/blenkernel/intern/mesh_render.c (+281, -252) (Diff)
/source/blender/draw/intern/draw_cache.c (+6, -6) (Diff)
/source/blender/draw/intern/draw_cache.h (+2, -1) (Diff)
/source/blender/draw/intern/draw_mode_pass.c (+0, -22) (Diff)
/source/blender/draw/intern/draw_mode_pass.h (+0, -1) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+22, -12) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+3, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+12, -4) (Diff)