Blender Git Commit Log
Git Commits -> Revision 273aca9
Revision 273aca9 by Julian Eisel (master) December 11, 2020, 15:20 (GMT) |
Refactor/extend BKE API to get special user directories The previous `BKE_appdir_folder_default()` was confusing, it would return the home directory on Linux and macOS, but the Documents directory on Windows. Plus, for the Asset Browser, we want to use the Documents directory for the default asset library on all platforms. This attempts to clean up the API to avoid confusion, while adding the newly needed functionality. * `BKE_appdir_folder_default()` should behave as before, but the implementation changed: ** Removes apparently incorrect usage of `XDG_DOCUMENTS_DIR` on Unix systems - this seems to be a config file variable, not an environment variable. Always use `$HOME` instead, which this ended up using anyway. ** On Windows it doesn't attempt to use `%HOME%` anymore and gets the Documents directory directly. * Add `BKE_appdir_folder_home()` to gives the top-level user directory on all platforms. * Add `BKE_appdir_folder_documents()` to always get the user documents directory on all platforms. There should be no user noticable behavior change. Differential Revision: https://developer.blender.org/D9800 Reviewed by: Brecht Van Lommel |
Commit Details:
Full Hash: 273aca964e895b5a5075c3fbd02589b9a908fc22
Parent Commit: 6de85a0
Lines Changed: +57, -26