Blender Git Commit Log
Git Commits -> Revision 278d174
Revision 278d174 by Clément Foucault (tmp-eevee-shadowmap-refactor) September 2, 2019, 14:41 (GMT) |
Eevee: Shadows: Make shadowmap follow light orientation This is in preparation of an optimization |
Commit Details:
Full Hash: 278d174e358d9028c27a2b0e6030aa8db59ea6c8
Parent Commit: d5555e5
Lines Changed: +30, -17
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lights.c (+18, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+9, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+9, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+1, -1) (Diff)