Blender Git Commit Log

Git Commits -> Revision 2871fad

Revision 2871fad by Jacques Lucke (master)
May 14, 2021, 09:23 (GMT)
Geometry Nodes: use texture socket in Attribute Sample Texture node

There is a new Texture data-block socket that we can use in Geometry
Nodes now. This commit replaces the texture property of a node and
gives it a texture input socket instead. That increases flexibility.

The texture socket still has some limitations that will be lifted in the
next couple of days (e.g. it's not supported by the switch node and
cannot be exposed the a modifier yet).

Differential Revision: https://developer.blender.org/D11222

Commit Details:

Full Hash: 2871fadcad30fd9c5103022b782d986772301533
Parent Commit: a939317
Lines Changed: +58, -46

6 Modified Paths:

/source/blender/blenloader/intern/versioning_300.c (+25, -0) (Diff)
/source/blender/editors/space_buttons/buttons_intern.h (+2, -0) (Diff)
/source/blender/editors/space_buttons/buttons_texture.c (+28, -22) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+0, -13) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc (+2, -10) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021