Blender Git Commit Log
Git Commits -> Revision 2871fad
Revision 2871fad by Jacques Lucke (master) May 14, 2021, 09:23 (GMT) |
Geometry Nodes: use texture socket in Attribute Sample Texture node There is a new Texture data-block socket that we can use in Geometry Nodes now. This commit replaces the texture property of a node and gives it a texture input socket instead. That increases flexibility. The texture socket still has some limitations that will be lifted in the next couple of days (e.g. it's not supported by the switch node and cannot be exposed the a modifier yet). Differential Revision: https://developer.blender.org/D11222 |
Commit Details:
Full Hash: 2871fadcad30fd9c5103022b782d986772301533
Parent Commit: a939317
Lines Changed: +58, -46
6 Modified Paths:
/source/blender/blenloader/intern/versioning_300.c (+25, -0) (Diff)
/source/blender/editors/space_buttons/buttons_intern.h (+2, -0) (Diff)
/source/blender/editors/space_buttons/buttons_texture.c (+28, -22) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+0, -13) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc (+2, -10) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -1) (Diff)
/source/blender/editors/space_buttons/buttons_intern.h (+2, -0) (Diff)
/source/blender/editors/space_buttons/buttons_texture.c (+28, -22) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+0, -13) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc (+2, -10) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -1) (Diff)