Blender Git Statistics -> Developers -> JacquesLucke

Jacques Lucke (JacquesLucke)

Total Commits : 3 754
Master Commits : 891
Branch Commits : 2 863
First Commit : March 18, 2017
Latest Commit : September 23, 2020 (Today)

Commits by Month

DateNumber of Commits
September, 202071
August, 202072
July, 2020196
June, 2020193
May, 2020197
April, 2020112
March, 2020186
February, 2020155
January, 2020127
December, 2019217
November, 2019165
October, 2019103
September, 2019268
August, 2019177
July, 2019475
June, 2019234
May, 2019124
April, 2019160
March, 2019201
February, 2019154
January, 201960
December, 201820
November, 201840
October, 201831
September, 201814
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20171
March, 20171

Commit Distribution

PathNumber of Commits
builtin-simulation-nodes2404
simulation-tree2365
functions2331
particle-solver-dev2322
functions-experimental-refactor1812
master891
functions-temp225
pipelined-set-add190
hair_object94
temp-outliner-visibility87
collada2.880
temp-test-point-cloud-simulation-depsgraph-integration50
blenloader-api49
blender2.8_snap_gizmo44
nodes_playground23
temp-ui-layout-2.822
rigid_deform16
interactive_physics15
obj-import-experiments15
simulation-access-modifier13
experimental-build9
node-tree-ref9
blenloader-decentralization9
vr_scene_inspection3
temp-lanpr-cleanup2
blender-v2.83-release2
newboolean2
mesh-to-volume-modifier2
temp-lanpr-cleanup22
lanpr-under-gp2
tmp-T806031
cycles_unbiased_volumes1
blender-v2.80-release1
modifier-panels-ui1
temp-lanpr-staging1
fail-on-memleak1

Favourite Files

FilenameTotal Edits
simulate.cpp220
node_frontend.cpp180
c_wrapper.cpp179
readfile.c158
writefile.c141
core.hpp133
emitters.cpp117
CMakeLists.txt116
CMakeLists.txt113
inserters.cpp98

File Changes

ActionTotalPer Commit
Added1 2670.3
Modified15 6584.2
Deleted7750.2

Code Changes

ActionTotalPer Commit
Lines Added202 05659.6
Lines Removed118 28634.9

Latest commits Feed

Revision 076c913 by Jacques Lucke (mesh-to-volume-modifier)
4 hours 41 min ago
Volume: initial mesh to volume modifier implementation

Using `openvdb::tools::meshToLevelSet` is probably not correct.
I will look into `meshToVolume` next.
Revision c5fca66 by Jacques Lucke (mesh-to-volume-modifier)
6 hours 20 min ago
Volume: add boilerplate code for Mesh To Volume modifier
Revision 4e8d312 by Jacques Lucke (master)
6 hours 59 min ago
Cleanup: remove dead code in point cache and openvdb wrapper

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8988
Revision e5c0d46 by Jacques Lucke (master)
10 hours 17 min ago
Cleanup: remove smoke code from pointcache

This code is not used by the new fluid simulation system.
Therefore, it does not make sense to keep it around.
We do want to integrate the fluid system with the generic cache
system eventually, but refactoring the system is easier when there
is less dead code that has to be refactored.

Note, I could not remove BKE_ptcache_id_from_smoke entirely yet,
because the depsgraph seems to expect that object that
uses DEG_add_collision_relations also has a pointcache.
That is because it wants to reset the point cache when any of the
other objects changed (this does not work with fluids currently).

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D8987
Revision 9ad80d9 by Jacques Lucke (master)
10 hours 17 min ago
Cleanup: remove last uses of WITH_SMOKE
Revision 222ed9f by Jacques Lucke (master)
1 day and 11 hours ago
Fix T80943: return early when field to visualize is NULL
Revision b67c90a by Jacques Lucke (master)
1 day and 11 hours ago
Cleanup: reduce variable scopes
Revision b8b60e1 by Jacques Lucke (master)
September 21, 2020, 08:46 (GMT)
Fix T59272: dead particles not included in render, but visible in viewport

The issue was that the pointcache was not storing dead particles,
even though they are displayed. This lead to the rendering issue,
because only alive particles can be read from the point cache in
the frame that is rendered.

This also fixes an issue unrelated to rendering: when dead particles
are displayed, their position is incorrect when some frames are
skipped during playback.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8907
Revision 82bd128 by Jacques Lucke (master)
September 17, 2020, 12:10 (GMT)
Cleanup: reduce variable scope
Revision f14995a by Jacques Lucke (master)
September 16, 2020, 10:26 (GMT)
Fix: add versioning to fix incorrectly written customdata

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8903

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020